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Yissa Deep Realms Download Licence Key

Updated: Mar 31, 2020





















































About This Game Guys, it's a very difficult game. VERY difficult. Before you buy it, you should ask yourself: "Am I a fan of hardcore platformers?" If the answer is yes, then you may like it. You'll be dying a lot, but checkpoints are frequent. The game is difficult for its challenges, not because you have to repeat long sections from the beginning. If you have any questions, you can text me in Discord.You found yourself in the twisted world with the only "person" to rely on is the strange thing stuck on your hand who seems to know more than he tells. Reveal the mystery of this whole place and find your way out in this brutal action platformer.Features:+10 long levels filled with difficult platforming and over 30 types of merciless enemies+A boss awaits you at the end of each level+12 different weapons+Acrobatic moves of our heroine allow you to slide, double jump, wall jump, dash through enemy attacks and grapple to certain objects+Multiple endings that depend on your choices as you progress through the game+Different upgrades to help you survive+Vast amount of secrets scattered throughout the world+Powerful soundtrack by Deceased Superior Technician+Compatible with controllers 6d5b4406ea Title: Yissa Deep RealmsGenre: Action, Adventure, IndieDeveloper:PixelGreedsPublisher:PixelGreedsRelease Date: 23 Nov, 2017 Yissa Deep Realms Download Licence Key Basics:Short and sweet. Good gameplay, but it's not very long, but its also not very expensive. 10\/10 while playing it. Absolutely fantastic game. 09\/10 considering price. You could probably buy something else and be less entertained for longer.10\/10 considering other external factors. This appears to be PixelGreeds' first game. If they make more games, they will probably be of similar quality, but longer length. I see no reason to not buy this game, enjoy it, and support the devs.Extended:There aren't many more achievements, so I think I'm close to finishing it. You will probably breeze by in 30 minutes on the easiest difficulty, but on the harder difficulty it takes longer. The game is designed with quality over quantity, and most of the game feels more like a puzzle than a bunch of stuff slapped together, which Super Meat Boy can feel like at times. The controls are responsive, and progression feels natural. I will say that on the "challenge" difficutly, it is very difficult. 2d action platformers are my strength, and I had to repeat some up to 15 times. Luckily, checkpoints are placed frequently enough that it doesn't feel like a hassle when you die. You also come back instantly without any music cuts, so death doesn't really pose much of a problem except for the lost minute or so. Some of the longer sections are built in a way that you do a "dry run" so you can learn the basics before you attempt the actual challenge every time. I particularly like it for the really tricky parts.As to be expected, there are some bosses, and they are fun to fight. I played the game with the charge gun, so most of them can be single cycled as long as you don't get hit and lose your charge. For comparison, the bosses go down quicker than those in Axiom Verge or LA-MULANA, but they're about as difficult as the latter with the difficulty type of the former. Story wise, you know nothing at the start. After every boss, you can chose to eat their soul, which resembles the primary currency, or feed it to your gun, which is alive. If you feed the gun, it will answer a question. There are also these red balls out of the way that you can grab to gain additional information, but they're more challenging to get to than the rest of the level. l'm not going to spoil anything because the lack of information is imporant for your choices.Graphically, it could be better. There are a couple of things that need tweening, but other than that, I really like the way it looks. Most of it feels very fluid. The major exception is that when you land, you go from falling to just running, which is fine, because there's no penalty for landing, and tweening landing is kind of useless when you gain full ground control the moment you touch the ground, so I'm willing to forgive it as a stylistic choice. The background also doesn't move as you move through the stage, but for that to happen, they would have to spend more time on the background to expand it.I really liked the game, and I look forward to what they put out next.. Just like the dev says - it's a nice game. Difficulty level spikes at random sometimes, but the game is really fun. It should have a subtitle "sore thumbs", because this is how you're going to feel after finishing it.

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